exe" and select "Create Shortcut". However, this is too random and luck based for you to work. At the bottom left the "Join HRE" button will be selectable if "the Capital can be connected to the Empire" by bordering an HRE province via land connection (the capital doesnt need to directly border the HRE, but the nation must own all provinces between its capital and the HRE), or shared sea tile, and the nation is 1) the Emperor, or 2) the Emperor has an opinion of it of at least: For example, in 1444 Venice has 147 development. Take the country's new capital and the capital will move a second time. If the target is an elector, free city or Defender of the Faith, it counts for a 1000 points reduction on the likelihood of acceptance, effectively rendering peaceful conversion impossible. Was there a patch to make is super hard to get nations to join? I'm not sure if there's a formula that's public knowledge about this, just rumours and anecdotes. Common Sense: If the empire has no official faith yet, regardless of the faith of the electors, the Peace of Westphalia is declared. Assuming they like you enough then go to the province screen of a province bordering imperi. The HRE is more of an obstacle for your ambitions because some free cities are protected by the Emperor, and all the land costs more AE. Also the emperor will get a malus to demand more than one province from one nation so taking two provinces and returning one and keeping the other is another option. Our heir is a woman but the Imperial crown can only pass to a man. They also need to feel threatened by another country. Go to your game installation folder and locate the "eu4. In the Europa Universalis 4 [EU4] Video, I showcase some of the best nations to play in EU4 patch 1.33. Starting as Mulhouse, become Emperor of the HRE and completely decentralize the Empire. He had the power to intercede in the wars and affairs of the member states of the Empire. The Emperor gains a casus belli against nations that annexed a member state, with the goal to liberate the said prince. Europa Universalis IV: Monthly Subscription. They need to be 200 dev maximum, for sure. Reject the Request of the Teutonic Order. The emperor prefers small princes, as they fear large ones will only vote for themselves and take the Emperorship. In return, they get a special government type (breaking any pre-existing Royal Marriages with no penalty), and the Emperor is always called into war if a Free City is attacked, even if the attacker is in the Empire and has a valid Casus Belli. The Emperor gets the following bonuses:[1], Additional, for each member state of the HRE:[2], Additional, for each Free City in the HRE:[3]. If a member of the Protestant or the Catholic League is at war with the Emperor when the league war is declared, they are not called into the league war and their own war against the Emperor continues as normal. How long does claim throne CB last eu4? When a reform is passed, all Imperial Authority is removed (the counter is set to 0). Or just annex and keep, lol. members) may either support or oppose the Emperor's reforms due to: Imperial reforms are split into three types, common, centralization, and decentralization. Note that the cores the emperor gets on imperial territory of non-members will not include those that left as a result of the previous reform, since that reform already removed all of their provinces from the empire. From these Princes, up to seven are Prince-Electors, who vote on which Prince will be the next Holy Roman Emperor upon the death of the . All other assets & trademarks are property of their original owners. Aggressive expansion (simply abbreviated AE) is a game mechanic simulating the negative diplomatic impact of your warmongering actions. Very importantly, reforms cannot be enacted while the HRE is in a state of religious war (i.e. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Regardless of the outcome, answering this call to arms gives the emperor a +50 relations boost with regular members of the Empire, and +100 with the electors. a trick how you can add countries to hre, also big countries like commonwealth, france, spain, whoever you want is to conquer their capital, add it to hre, give it back to them and then again go into war with them and conquer their new capital, now they will move their capital back to the old and they will be in hre. If the Elector is independent, and at war with the war leader (can be a separate war), the Elector is "not independent" if their capital is captured. Let us use all our influence to ensure our female heir will be considered as our successor when the time comes to elect a new Emperor of the Holy Roman Empire. In order to dismantle the HRE, it is helpful or even necessary to either ally with or vassalize as many of the Electors as possible. All trademarks are property of their respective owners in the US and other countries. This is usually around Central Europe, but can be moved if need be. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Free Imperial Cities are one-province republics granted special favors by the Emperor. The first way is for small nations. If the emperor decides to refuse this call, Imperial Authority drops by 10. Europa Universalis 4 - . Ive had Provence join after a successful Imperial Liberation war. Here are your options: Attack an Ally - The same trick you employ on free cities. I've never been able to get the papal states to join either with my opinion of them being 200+. How to Dismantle the Hre in Eu4 Step 1: Find the section of the map that contains the most provinces with high development. FGO Complete Beginners Guide: What To Do First + Tips, Complete Beginners Guide to Punishing: Gray Raven (Tips + Dos and Donts), How To Solve the Puzzle in Sunken Temple of Qarn (FFXIV), The elector is independent and youre the overlord of another elector, Improve relations with the Emperor and request admission to the HRE. Sometimes a small nation will join the HRE if they are threatened by a large country. Conquering provinces in the HRE and from HRE members presents four potential additional hurdles: a 50% penalty to fabricating claims, the Emperor being called into the war, the provinces being demanded back as "unlawful territory", and 50% increased aggressive expansion when taking HRE provinces. The Emperor suffers a relations hit (10 which is cumulative up to 100) with other Princes with the heretic religions of all denominations. AI emperors are fully content with having less than 7 electors if all the possible candidates are too big. From these Princes, up to seven are Prince-Electors, who vote on which Prince will be the next Holy Roman Emperor upon the death of the previous one. Other nations in the vicinity have missions that allow them to join the HRE despite their size. I have seen a lot of these posts but most of them are old. Whether an Elector is counted as "independent" is not determined by whether they are independent or subject nations. The player may need to disband a significant portion of their inherited military units. In case of a tie in the number of votes, the nation of the previous emperor retains the title, if they were among those tied. For more information, please see our Second one, also no only if you release a nation in a province that is part of the HRE will that nation be part of the HRE. Revoke the Privilegia is where the HRE will be the strongest, as any country that the emperor declares war on will have a large swarm of vassals to fight through. Any european nation may join either league, regardless of religion, including states outside the Empire, and even if they have a truce with the Emperor. If you'd like to know how the changes to Eu4 1.30 HRE mechanics, especially how that . These are the non-electoral states that begin the campaign in 1444 as part of the Empire (Though Italian princes (marked in Bold) will leave should the Emperor choose to let go of Italy during the "Shadow Kingdom" Imperial Incident. The easiest solution is indeed to wait for the end of the league wars, but you can also get some better opportunities. All rights reserved. The money needed to get the max opinion bonus is relative to your targets monthly income. On the death or disqualification of the current emperor, the electors choose a replacement from within the Christian world, with the exact eligible denominations determined by the outcome of religious league wars. Press question mark to learn the rest of the keyboard shortcuts. The Imperial Liberation CB expires in 10 years. And you can't add non core provinces to the HRE. If Art of War is enabled, consider designating your HRE vassals as marches if you don't need their territory and have a strong economy, as it will lower their liberty desire (so you can feed them even more), and strengthen their military abilities, making the swarm even more unstoppable. AI is 10 times more likely to choose this option if one of the following is true: AI is 1000 times more likely to choose this option if it has enacted, Every Free City will be asked to join the, The Nation that triggered this Incident (usually Denmark) will gain "Imperial Embargo" in the "Lbeck", "Rhineland" and "Saxony" nodes, reducing their, The Nation that triggered this Incident (usually Denmark) will get the, AI will always choose this option if the strongest trade power in the Lbeck, This will have Ramifications for the entire. Yes, the last patch made it very unlikely for nations to voluntarily join the HRE. Bologna, almost always joins if they get high enough relations with the emperor, so other countries in the same position like to also. (3) have a truce with the Emperor (hence stop wars with any elector to end such truces). Leaving causes non-core provinces in the HRE to be ceded to the emperor, removes all core provinces from the HRE, hurts relations with the emperor and reduces Imperial Authority by 10. Fun content on everything pop culture. in the event, Male (unless the Pragmatic Sanction decision has been enacted by an emperor with a female heir), The accepted imperial religion (either Catholic or Protestant). After you pass the third reform, you'll get a CB you can use to force them in. Notably, being a member of the Empire is not a requirement, though electors will usually prefer members (50 reasons, and cannot get +25 reasons as a "Large Nation in the Empire"). An emperor cannot lose the election for emperorship while in the midst of a league war. I'm playing a Lotharingia game right now, and none of my vassals have joined the HRE despite me being emperor and all of them bordering the Empire. Does anyone know the exact requirements? Hungary's membership would damage the Empire. The acceptance of the request depends on the target nation's opinion of and attitude towards the Emperor, the Emperor's diplomatic reputation and prestige, the target nation's number of provinces and whether the target is an Elector. Refusing a demand for unlawful territory will reduce relations with all HRE members by 25 and give the emperor an Imperial Liberation casus belli against the target. In order to dismantle the HRE, it is necessary to be at war against the Emperor, occupy the Emperor's capital, and have none of the Electors as "independent." An Italian country is considered under control for Shadow Kingdom incident if it has lost any war against the emperor, or it is allied to the emperor, or it has an opinion of 150 toward the emperor, or it is a subject of the emperor, or it is a free city. That should make them your vassal without taking up a slot. For more information, please see our Cookie Notice This event ends the leagues if they had formed. Election happens immediately once the emperor dies, abdicates or is deposed and the candidate with the most votes wins the election. Vassalize or enforce a personal union. Anyway I want to play a middling culturally German power to unite the HRE. Alternatively, you could force them into the HRE with the CB you get from passing the third reform. Once passed, if a new vassal is engaged in war, as the vassal overlord the emperor will take control, but be aware that this includes wars with belligerents both outside and inside the Empire, which may mean that instead of becoming overlord of a HRE province the player declare war on it, even if it agreed to the reform. Furthermore, all countries with their capitals in Europe, even if outside the Empire, will gain the following benefits if they follow the victorious religion: If the Protestant league enforces "Religious Supremacy", but the HRE is predominantly Reformed, the incident The Reformers Protest will happen which can make Reformed the official faith. The first Holy Roman Emperor, Charlemagne, was crowned "Emperor of the Romans" in Rome by the Pope in the year 800, but it wasn't until 962 that the HRE as a united polity came into being. We will not recognize this self-appointed monarch. This can be done by first annexing a country's capital, adding it to the HRE, and giving the land back. If the Elector is a vassal of the Emperor, the Elector is "not independent" if their capital is captured. Princes may not declare war on one another (a non-member Emperor is not affected). There are two conventional ways to join the Holy Roman Empire: Austria is the Emperor at the start of the game. There are no more elections for Emperor. Be aware that regions do not correlate to continents 100% - e.g. This can happen lategame if all member states have converted to non-Catholic religions but the AI did not start the League War, leading to a Catholic emperor without eligible electors. The Holy Roman Empire (HRE) is a unique political structure in the game, made up of numerous variously-sized states of the Germanic region and northern Italian Peninsula in Europe. Fully annex a country, core, add provinces to the HRE, and release nation. There are always 7 HRE electors. The territory is considered unlawful if the owner does not have a core on it. Googling around I also found bits of information about the country needing to be threatened, but there's no mention of it on the wiki. Conversely, the Empire can wane in power, and, as happened historically in 1806, it can eventually be dismantled. Take the country's new capital and the capital . This can all be observed by using a special map mode by writing "mapmode aihre" in console. 5% Development cost in every Empire province, The owner of this province gets the province event "Perpetual Diet" dip rep also should be very high, around 10 or higher. Also modifier for religion which won league war will be removed. Thus, if the player wants to become an elector they must either inherit one, or be the dominant religion, same religion as the emperor, have good relations with the emperor, and be small. Let [PRU.Monarch.GetHerHim] call [PRU.Monarch.GetHerselfHimself] the King in Prussia. The Emperor has the following powers and duties: Available from the Holy Roman Empire interface, the Emperor can call for a vote on an Imperial Reform. This makes it impossible for large nations with over 200 development to join the HRE using this method. Declare an embargo against [lubeck_trade_power.GetName]. The Holy Roman Emperor has various powers at his disposal and a great deal of responsibility to maintaining and protecting the Imperial territorial, religious, and cultural status quo. Electors no longer vote, though they retain Elector status. Since vassal's development counts equally, releasing provinces to vassals can not help in adding provinces or joining the HRE. As a frustrated otter who dreams of getting published, Louie instead wastes his life cuddling his cats. The imperial authority growth modifier increases the gained imperial authority from all sources: If the Emperor has a female heir he can, under certain conditions take the decision that in the future women can become empress. After you pass the third reform, you'll get a CB you can use to force them in. You would have to conquer, core, add to empire, then release. Being allied with positive opinion to the emperor makes it less likely that he will demand unlawful territory from a nation. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. For example, if Burgundy takes over territory on the eastern HRE front, and the player then reconquers that territory from Burgundy, the player will not get unlawful territory. Opinion is capped at 200. Each of them can be clicked on, which will bring up the diplomatic interface to examine and interact with that nation. Paradox's flagship grand strategy game will soon be available in an entirely new way. There are two ways to become an elector. Questions, Paradox Not knowing this last rule is why many say the league war mechanic is broken, when it is really just not well explained. With the console command "mapmode aihre," you can look at how the computer weighs the threat and strength of a country before it can join the empire. These can be multiple wars. If the Emperor can enact the reforms, he can eventually centralize all the separate nations of the Empire under his own banner, and turn the Holy Roman Empire into a unified powerhouse which in the right hands can be almost unstoppable. Princes (i.e. Electors may vote for non-members of the HRE too. The AI can do whatever it wants, lol. Its possible for a nation to join the HRE via the HRE interface. If an elector loses their privilege or ceases to exist, the Emperor will appoint another HRE member to replace them. The Dutch people living under the rule of [Root.GetName] have become discontent and seek the creation of an independent state through violent means. I know YOUR opinion, if high will accept nations into the HRE. Become an elector in the HRE as a country which does not start as elector. Free Cities cannot be Electors. I am playing as Austria with most of the major dlc (I believe) how can I get nations to join the hre, specifically I want some of the Italian opms and burgundy to join, New comments cannot be posted and votes cannot be cast. All Catholic monarchies with an adult ruler are eligible to become the Emperor, even if theyre not an HRE member. An example is the Teutonic Order in 1444 which needs 149 relations with Austria to join, if Austria guarantees them and asks for military access they can still only reach 145 relations and will not be interested in joining, but once the event fires for them to sell their hre province back to Brandenburg, the relations requirement will drop down to 144, which is achievable and they will start working towards joining. I was made aware of this trick/exploit by bbqftw's WC AAR (https://www.redd. Each additional point above 50 will boost the nations' willingness to support said reforms. Austria is the Emperor at the start of the game. Compared to earlier centuries, when the Emperor wielded more control over his territory, the Empire by the EU4 timeframe had become greatly decentralized, and its member states acted with great autonomy. in the event, The Emperor of the HRE selected the option 'The Emperor must decide. could we get discipline instead?) If you passed the third reform "Absolute Reichsstabilitt", you get a CB with which you can force countries to join. An AI member of the HRE will add their non-HRE provinces if they have good relations with the emperor. Decentralization reforms (only with Emperor): The Holy Roman Empire was the dominant political power in Central Europe during this historical period. Der Bauernmarkt 2.0 - Regional & digital According to the wiki, the claim throne CB is valid "until the target country produces an heir with a strong claim or a new heir rises to the throne or the royal marriage is ended".I just claimed Austria's throne, and between that, breaking our alliance, and reformation opinion maluses, they broke our royal marriage. All rights reserved. The AI will always grant the status of Free City to the maximum of 12, as long as there are 12 eligible nations. A Prince selected the option 'We shall take this to the Imperial Diet.' Improve relations with them for a bit until they like you more than the other candidates. Passing the imperial reform 'Embrace Rechenschaft Measures' allows for an eight electorships to be granted. Cookie Notice Notes and strategies for specific reforms, Emperor being called in wars against HRE members, Emperor demanding back non-cored HRE provinces, /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt, this number is calculated as IMPERIAL_AUTHORITY_FROM_PRINCES / HRE_PRINCE_AUTHORITY_THRESHOLD. The capital of the released country needs to be in an HRE province. Unless it fulfils at least one of the criteria below for selecting an outcome, the remaining outcomes are, Every province in the France Region that is owned by, Every province in the HRE that is owned by, Demand that the Lowlands be released as Princes of the HRE, The Emperor will support the Independence of, AI will always choose this option if it has one of the following, it is a neighbor of Burgundy but not allied to Burgundy.
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