spell cards that send monsters to the graveyard

Once per turn, if you Link Summon an "Appliancer" Link Monster(s): You can add 1 "Appliancer" monster from your GY to your hand. All "Gladiator Beast" monsters gain 100 ATK and DEF for each of these counters on this card. Blaster, Dragon Ruler of Infernos 1 / 4 20. When this card is activated: You can add 1 "Kashtira" monster from your Deck to your hand. Once per turn, if you control no monsters: You can send 1 card from your hand to the Graveyard, then activate 1 of these effects. All information is believed to be accurate but is not guaranteed. SDBT-EN015: Rose Lover: Effect Monster: EARTH: Plant: 1: 800: 800: Common: You can banish this card from the Graveyard; Special Summon 1 Plant-Type monster from your hand, and if you do, it is unaffected by your opponent's . You can only use this effect of "Tearlaments Perlegia" once per turn. Circuit Grand Prix". You can only use this effect of "Fallen Paradise" once per turn. During your Main Phase: You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. 1+: This card cannot be destroyed by card effects. You can discard 1 Spell Card; add 1 LIGHT Ritual Monster or 1 Ritual Spell Card from your Deck to your hand. Once per turn, during your Standby Phase, you must banish 10 cards from the top of your Deck, face-down (this is not optional), or this card is destroyed. Once per turn, if a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Generaider" monster from your Deck in Defense Position. You take no battle damage from attacks involving your co-linked monsters. You can only use each of the following effects of "Great Sand Sea - Gold Golgonda" once per turn. When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. Cards that return a specific . If this face-up card in the Field Zone is sent to the Graveyard: You can add 1 "Triamid" monster from your Deck to your hand. 10. Level 7 or higher Synchro Monsters you control gain 1000 ATK. If a Level 10 or higher monster on the field destroys a monster by battle and sends it to the Graveyard: The player who controlled the destroyed monster takes 1000 damage. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If a "Megalith" monster is Special Summoned (except during the Damage Step): You can target 1 Ritual Monster in your GY; add it to your hand. This card can activate these effects depending on the monster card types on the field. You can use this effect of "P.U.N.K. Once per turn: You can remove 5 or 7 Symphonic Counters from your field; apply this effect, depending on the number of Symphonic Counters removed. Negate the activated effects of Cyberse monsters. During your Main Phase, you can activate 1 "Attraction" Trap the turn it was Set. The first time each non-Token Normal Monster you control would be destroyed by battle or card effect each turn, it is not destroyed. During your Main Phase, you can Normal Summon 1 "Traptrix" monster, in addition to your Normal Summon/Set. When this card is activated: You can add 1 "Trickstar" monster from your GY to your hand. During Main Phase 1, if the turn player successfully conducts their third Summon of a monster(s) this turn: It becomes the End Phase. Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points. If you Link Summon a "The Weather" Link Monster, you can also use face-up "The Weather" cards in your Spell & Trap Zone as "The Weather" monsters for its Link Summon. You cannot Normal or Special Summon monsters during the turn you activate this effect, except Psychic-Type Xyz Monsters and "Heraldic Beast" monsters (even if this card leaves the field). Roll 1 six-sided die, or toss a coin, 5 times. Monsters you control gain 100 ATK/DEF for each different Attribute on the field. Those Graveyard effects are largely a value-add . (This is treated as an Xyz Summon.). Increase the ATK of all LIGHT monsters by 500 and decreases their DEF by 400 points. Shuffle the rest back into your Deck. Each time a Monster Card(s) is sent from the hand or field to the Graveyard, place 1 Spell Counter on this card for each of those cards (max. Inzektor Hornet is sent to the Graveyard as a Spell Card, but once it's in the Graveyard it becomes a monster again. Once per turn, if you control 4 "Performapal" monsters with different Types: You can Special Summon 1 "Odd-Eyes" monster from your hand, Deck, or Graveyard. During each of your End Phases, pay 500 Life Points or destroy this card. You can only use this effect of "Trickstar Light Arena" once per turn. ng. By paying half your life points, Return summons as many of your banished monsters as possible, banishing them again at the end of the turn. You can only use this effect of "Triamid Fortress" once per turn. When this card is activated: You can add 1 "Magikey" monster from your Deck to your hand. While a "Metalfoes" card is in your Pendulum Zone, "Metalfoes" monsters you control, except Effect Monsters, are unaffected by your opponent's card effects. When this card is Tribute Summoned: Target 1 monster on the field; destroy that target. If an Aqua "Tearlaments" monster is sent to your GY by card effect (except during the Damage Step): You can send 1 Level 4 or lower Aqua monster from your Deck to the GY, but if you sent a non-"Tearlaments" monster to the GY, for the rest of this turn you cannot activate cards, or the effects of cards, with the same name as that sent card. All "Gravekeeper's" monsters gain 500 ATK and DEF. You can only activate 1 "Appliancer Electrilyrical World" per turn. Monsters you control equipped with "Starlit Papillon" are unaffected by your opponent's activated effects. 1996-2023. You can only use each of the following effects of "The Weather Forecast" once per turn. You can banish this card from your GY and send 1 Ritual Spell from your hand to the GY; this effect becomes that card's effect that Ritual Summons a monster when the card is activated. Once per turn, if a monster(s) is Normal or Special Summoned (except during the Damage Step): You can target 1 WATER monster you control; that monster, along with any face-up monsters your opponent currently controls, loses ATK equal to the targeted monster's original ATK, until the end of this turn. All Fiend-Type monsters gain 300 ATK and DEF. Once per turn: You can discard 1 card; Special Summon 1 "Empowered Warrior" monster from your Deck. Once per turn, when a monster is destroyed by battle and sent to the GY: You can target 1 "Therion" monster in your GY; add it to your hand. Returning all at once doesn't help unless I can do it as often as I like. Each turn, 1 Level 5 or higher Gemini monster you Normal Summon can be Summoned without Tributing. Cyberse monsters cannot attack, cannot be targeted for attacks, and cannot be targeted by card effects. You can only use each of the following effects of "The Most Distant, Deepest Depths" once per turn. Once per turn: You can target 1 Link Monster on the field; move it to a Main Monster Zone it points to on its controller's field. Once per turn: You can discard 1 "Heraldic Beast" monster; add 1 "Heraldry" Spell/Trap Card from your Deck to your hand, except "Augmented Heraldry". To Special Summon an "Infernoid" monster using its own procedure, you can banish "Infernoid" monster(s) you control instead of those in the Graveyard (or any combination of both). You can only activate 1 "Perfect Sync - A-Un" per turn. You can only activate 1 "Primitive Planet Reichphobia" per turn. You can only use this effect of "F.A. You can target 1 other face-up card youcontrol; destroy it, and if you do, add 1 "Odd-Eyes" card from your Deck to your hand. All "Majespecter" monsters on the field gain 300 ATK and DEF. Nebula Dragon. All Dragon, Warrior, and Spellcaster-Type monsters you control gain 300 ATK andDEF. Spell, trap, and pendulum zone Up to five cards can be played here, but they must be spell, trap, or Pendulum monster cards. You can target 1 "Fabled" monster in your GY; discard 2 cards, and if you do, add that monster to your hand. Monsters cannot attack, except Link Monsters. You can only use this effect of "Triamid Kingolem" once per turn. The first time each Insect or Plant monster you control would be destroyed by battle each turn, it is not destroyed. card from your Deck to your hand, except "F.A. You can only use this effect of "Pantheism of the Monarchs" once per turn. Zombie-Type monsters gain 500 ATK during damage calculation only. When a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. Once per turn, if a face-up "World Chalice" monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can target 1 "World Chalice" monster in your GY; Special Summon it in Defense Position. All "Crystal Beast" monsters on the field and in the Graveyard become DARK. Once per turn, if a face-up "Purrely" Xyz Monster(s) you control leaves the field because of an opponent's card: Special Summon 1 Level 1 "Purrely" monster from your Deck or GY. This is a list of all the Yu-Gi-Oh! "Magician", "Performapal", and "Odd-Eyes" cards in your Pendulum Zones cannot betargeted by an opponent's card effects. You can only activate 1 "War Rock Mountain" per turn. Each player receives certain effects, depending on the monster Attributes they control. It cannot change its battle position until the End Phase of its controller's next turn, while this card remains on the field. Liquid Vitamins. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn. Once per turn, during your opponent's End Phase: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. When this card is activated: You can add 1 "S-Force" monster from your Deck to your hand. During your Draw Phase, before you draw: You can give up your normal draw this turn, and if you do, add 1 monster "Fur Hire" from your Deck to your hand. You can only use this effect of "S-Force Bridgehead" once per turn. once per turn. Each time a player's "Archfiend" monster(s) is destroyed and sent to the Graveyard, except by battle, that player can add 1 "Archfiend" monster from their Deck to their hand that is a lower Level than the destroyed card. You can only use this effect of "The Prime Monarch" once per turn. All "Rokket" monsters on the field gain 300 ATK/DEF. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, Special Summon1 monster with 2400 or more ATK and 1000 DEF from your Deck, but return it to the hand during the End Phase. If this card was Tribute Summoned by Tributing a DARK monster, add this additional effect. You can only use each of the following effects of "Vernusylph in Full Bloom" once per turn. When this card is activated: Add 1 "Black Luster Soldier" Ritual Monster or 1 "Gaia The Fierce Knight" monster from your Deck to your hand. If this card in its owner's control is destroyed by an opponent's card effect: You can add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand. Once per turn, during your Main Phase, if the previous effect was activated this turn: You can add 1 Field Spell that mentions "Adventurer Token" from your Deck or GY to your hand, except "Zaralaam the Dark Palace". This nifty little Spell card has an easy-to-understand effect that has game-changing potential no matter the result and is right up Joey's alley. You (the attacked player) can randomly add 1 of your cards banished by this card's effect to your hand, then you can discard it and negate that attack, but if you do not discard that added card, any battle damage you take this turn is doubled (even if this card leaves the field). Tradues em contexto de "Graveyard to" en ingls-portugus da Reverso Context : Serial 24082387 Description: Send any number of monsters from your side of the field to the Graveyard to activate this card. Once per turn, when your "Adventurer Token" destroys a monster by battle: You can draw 1 card. If this face-up card leaves the field, destroy all "Mask Tokens" on the field. Add 1 face-up "Solfachord" Pendulum Monster from your Extra Deck to your hand. All "Metalfoes" monsters you control gain 300 ATK and DEF. Once per turn, during the Standby Phase: You can detach 1 Xyz Material from this card; Special Summon 1 "Frog" monster from your Deck. If this card in the Field Zone is destroyed by a card effect: You can add 1 "Kozmo" card from your Deck to your hand. Please send feedback or corrections here. You can only use this effect of "Dream Mirror of Terror" once per turn. You can only activate 1 "S-Force Bridgehead" per turn. You can target 1 Insect-Type Xyz Monster you control; attach 1 Insect-Type monster from your hand to that monster as Xyz Material. Switch the locations of 2 "Knightmare" monsters in your Main Monster Zones. You can only activate 1 "Shiranui Synthesis" per turn. Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0. Once per turn, if "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" is Ritual Summoned to your field (except during the Damage Step): You can activate 1 of these effects. Special Summon 5 monsters with different Levels at the same time. If this card would be destroyed, you can remove 1 Spell Counter from this card instead. At the start of the Battle Phase: You can activate this effect; each player rolls a six-sided die and applies the result to all monsters they control, until the end of this turn. Once per turn: You can Special Summon 1 "B.E.S." While this card has 10 or more counters, neither player can activate the effects of monsters on the field whose ATK does not equal their own DEF. JAM Extreme Session" up to twice per turn. If a "Triamid" monster you control battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. You can only use this effect of "Magician's Salvation" once per turn. (You can only gain this effect once per turn.) Once per turn, if you would activate a card's effect by removing a Spell Counter(s) from cards you control, you can remove Spell Counters from this card instead. Off-Road Grand Prix" once per turn. You can only use each effect of "Megaroid City" once per turn. All monsters must attack, if able. All "Scrap" monsters gain 200 ATK and DEF. Once per turn: You can target 1 card your opponent controls; banish 1 Gemini monster you control that is treated as an Effect Monster and has gained its effects, until your opponent's End Phase, and if you do, destroy that card. Spell Card Quick-Play Spell Card: Quick-Play Spell Card: Fortune's Future: : Spell Card Normal Spell Card: Normal Spell Card: Frightfur Reborn: : Spell Card Normal Spell Card: Normal Spell Card: Hieratic Seal From the Ashes: : Trap Card Continuous Trap Card . You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. which is semi-limited - as it gets your deck started. You can reveal 1 Level 5 Dragon monster in your hand; add 1 "Gaia The Fierce Knight" monster from your Deck to your hand. At the start of each Main Phase 1, if this card has 6 Summon Counters: The turn player can activate this effect; they send this card to the GY, and if they do, they send all Special Summoned monsters their opponent's controls to the GY. All Rock-Type monsters on the field gain 500 ATK. All information is believed to be accurate but is not guaranteed. Their opponent cannot target Set Spells/Traps they control with card effects, also they cannot be destroyed by their opponent's card effects. During your End Phase: You can activate each of these effects up to once per turn, depending on the total number of "Noble Knight" cards with different names in your Graveyard and/or you control. You can only activate 1 "Spellbook of Fate" per turn. If a "Dinomist" monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step. Field Spells in our database. All "Crystron" monsters you control gain 300 ATK and DEF. Negate any card effect that would move a card in the Graveyard, other than itself, to a different place. The first time each Tribute Summoned "True Draco" or "True King" monster would be destroyed by battle each turn, it is not destroyed. Trap Cards. If you control a "Rikka" monster: You can Set 1 "Rikka" Spell/Trap directly from your Deck to your Spell & Trap Zone, also you cannot Special Summon monsters for the rest of this turn, except Plant monsters. When this card is activated: You can add 1 "Boss Rush" from your Deck to your hand. Your opponent cannot activate cards or effects in response to your "Metaphys" monsters' effect activations. All monsters you control gain 300 DEF during your opponent's turn only. Then send the same number of cards from the top of their Deck to the Graveyard. You can only use this effect of "Primeval Planet Perlereino" once per turn. You can only use this effect of "Traptrip Garden" once per turn. If a "Ninja" monster(s) or "Ninjitsu Art" card(s) you control would be destroyed by battle or an opponent's card effect, you can banish 1 "Ninja" monster from your GY instead. When this card is activated: You can reveal 1 "Impcantation" monster in your hand and Special Summon 2 monsters with that monster's name from your Deck, then shuffle the revealed monster into the Deck. to their field, which cannot attack directly, with ATK/DEF equal to what the destroyed monster had on the field. When this card is Tribute Summoned, you can select up to 2 Spell or Trap Cards on the field. You can reveal 1 "Gaia The Fierce Knight" monster in your hand; add 1 Level 5 Dragon monster from your Deck to your hand. All monsters you control gain 200 ATK and DEF for each Hi-Five the Sky Counter on this card. While you control a face-up "Ojama" monster switch the original ATK and DEF of all monsters on the field. Once per turn, if you would Tribute a monster you control to activate a card effect, you can Tribute 1 DARK monster your opponent controls, even though you do not control it. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK. You can only use this effect of "Generaider Boss Stage" once per turn. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only use each of the following effects of "Dragonic Pendulum" once per turn. "Plunder Patroll" monsters you control gain 500 ATK for each "Plunder Patroll" card in your Spell & Trap Zone. All monsters you control gain 1000 ATK while you control 5 or more EARTH monsters. Target 1 Zombie-Type monster with 0 DEF in your Graveyard; Special Summon it. When this card is activated: You can add 1 "Scareclaw" monster or "Visas Starfrost" from your Deck to your hand. If you control "Solfachord" Pendulum Monster Cards with at least 3 different even Pendulum Scales or at least 3 different odd Pendulum Scales, destroy 1 card your opponent controls. You can target 1 monster you control with 0 ATK and 1 DARK Reptile monster in your GY; destroy that monster on the field, and if you do, Special Summon that other monster from the GY. When this card leaves the field, destroy that monster. If you negate the activation of a card your opponent controls, you can add 1 Level 3 or lower "Naturia" monster from your Deck to your hand. All monsters you control gain 500 ATK. If you control a "Trickstar" Link Monster: You can Special Summon 1 "Trickstar Token" (Fairy/LIGHT/Level 1/ATK 0/DEF 0). While you have no cards in your Extra Deck and you are the only player that controls a Tribute Summoned monster, your opponent cannot Special Summon monsters from the Extra Deck. When this card is activated: You can add 1 "Drytron" Spell/Trap from your Deck to your hand, except "Drytron Fafnir". 2 Level 2 Aqua-Type monsters. Spellbook of Fate - YuGiOh - If you control a Spellcaster-Type monster: You can banish up to 3 "Spellbook" Spell Cards from your Graveyard; apply this effect, depending on the number of Spell Cards banished for this card's activation. During your Main Phase, you can Normal Summon 1 "Starry Knight" monster, or 1 Level 7 LIGHT Dragon monster, in addition to your Normal Summon/Set. You can only activate 1 "Magical Meltdown" per turn. If this card is Tribute Summoned: Target 1 monster on the field; destroy it, then, if it was a LIGHT monster, both players send as many cards as possible from their Extra Deck to the Graveyard, but not more than the original Level/Rank of that destroyed monster. If a face-up non-Fusion Fairy monster you control leaves the field by an opponent's card effect, or is destroyed by battle: You can target 1 Level 8 or higher Fusion Monster in your GY; Special Summon it. If a Toon monster(s) you control would be destroyed by battle or card effect, you can banish 1 card from the top of your Deck, face-down, for each of those monster(s) instead. monster from your hand. Defence is shown by playing a card sideways. During your opponent's turn, if you Special Summoned a Synchro Monster from your Extra Deck: Target 1 card on the field; shuffle it into the Deck. If an "Infernoid" monster you control battles an opponent's monster, after damage calculation: You can send this card to the Graveyard; banish those monsters. When an opponent's monster declares an attack: Toss a coin and if the result is heads, negate the attack, and if you do, inflict damage to your opponent equal to half the current ATK of that monster your opponent controls. If this card was Tributed Summoned by Tributing a FIRE monster, add this additional effect. During your Main Phase: You can reveal 1 Level 1 "Floowandereeze" monster in your hand and banish 1 "Floowandereeze" card with a different name from your Deck, then, immediately after this effect resolves, Normal Summon the revealed monster. For each monster a player controls in their Main Monster Zone, their Spells/Traps in the same column as that monster cannot be destroyed by their opponent's card effects, and their opponent cannot target them with card effects. If a "Spirit Message" card would be placed on your field with "Destiny Board", you can Special Summon it as a Normal Monster (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) instead, and if you do, it is unaffected by card effects, except "Destiny Board", and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. Spells/Traps with different names from your GY; destroy all cards on the field, also you cannot Special Summon monsters for the rest of this turn, except "Danger!" During each player's Main Phase 1, monsters on the field cannot be destroyed by their opponent's card effects, also neither player can target monsters their opponent controls. When a "F.A." During your Main Phase: You can destroy 1 monster in your hand or you control, and if you do, add 1 "Fire King" monster from your Deck to your hand. You cannot Normal Summon/Set the turn you activate this effect (even if this card leaves the field). At the start of the Damage Step, if a "PSY-Frame" monster you control battles an opponent's monster: You can discard 1 "PSY-Frame" monster; your battling monster gains ATK equal to the discarded monster's ATK until the end of this turn. Otherwise, return it to the Extra Deck. All face-up monsters on the field become DARK. Send a card from the Deck to the Graveyard. City Grand Prix" once per turn. (This Special Summon is treated as an Xyz Summon.) If they activate a Spell/Trap Card, or monster effect, that includes an effect that Special Summons a monster, that activation cannot be negated. You can only use this effect of "Zexal Field" once per turn. Xem thng tin l bi. ATK, you banish them face-down, then the player who revealed the monster with the highest ATK (each player, if tied) can Special Summon 1 monster from their hand, and it can attack directly while on the field. Once per turn: You can destroy 1 other card you control or in your hand, and if you do, add 1 "True Draco" or "True King" card from your Deck to your hand. card.). Destroy a monster if its ATK becomes 0 by this effect. Once per turn, you can send 1 "Ojama" card from your hand to the Graveyard to Special Summon 1 "Ojama" monster from your Graveyard. You can activate 1 of these effects; Once per turn, you can Normal Summon 1 Psychic-Type monster in addition to your Normal Summon or Set. All "Madolche" monsters on the field gain 500 ATK and DEF. Once per turn: You can remove 3 Spell Counters from this card; add 1 Ritual Spell Card from your Deck to your hand. You can only use this effect of "Euler's Circuit" once per turn. All rights reserved. You can only activate 1 "Primeval Planet Perlereino" per turn. All "Marincess" monsters you control gain 200 ATK, also each one gains 600 ATK for each "Marincess" card equipped to it. Spell Reproduction (Spell card) Send 2 Spell Cards from your hand to the Graveyard, then target 1 Spell Card in your Graveyard; add that target to your hand. Once per turn, when a WIND monster(s) is destroyed by a card effect and sent to your Graveyard (except during the Damage Step): You can Special Summon 1 Level 3 or lower WIND monster from your hand or Deck. All Beast-Type monsters you control gain 100 ATK for each monster in your Graveyard. Add 1 Level 4 or lower "Dragunity" monster from your Deck to your hand. You cannot Special Summon monsters from your Extra Deck. While you control a monster equipped with "Dunnell, the Noble Arms of Light", your opponent cannot activate cards or effects during the Battle Phase. You can only activate 1 "Icejade Cenote Enion Cradle" per turn. Silver Fang is a Beast-type Normal Monster that Yugi used a few times during the Duelist Kingdom arc. When this card is Tribute Summoned: Target up to 2 Set cards on the field; destroy those targets. If this card would be destroyed by a card effect, remove 2 Shine Counters instead.

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spell cards that send monsters to the graveyard